Alone in the Dark interview

A portion of an IGN AU interview with Maxime Loppin, Producer of Alone in the Dark Wii…

IGN AU: Will the composition be functionally identical on Wii? Has anything had to be changed due to storage limitations, ratings concerns or anything like that?

Maxime Loppin: Yes, the substance will operate identically on the Wii as we felt it was key to keep all the next gen features on the Wii. However, the original game design was more tailored towards next gen consoles which are more mighty and have a lot more memory. that is why we consider the Wii version of the game as an

adaptation considering we adapted the features in order to prepare them work. A good example is the fire, which propagates dynamically in real date in the next gen games but, unfortunately, is technically impossible to achieve on the Wii. In order to keep that feature, we included fire which gives the impression of propagating dynamically, but in fact propagates in a scripted manner. As in the next gen game, the fire can be used according to its real world properties, such as setting fire to a chair or creating a deadly flamethrower.

Full interview here

gaming news, playstation3, nintendo wii, xbox 360, video games,Nintendo News
Share and Enjoy: These icons link to social bookmarking sites where readers can share and discover new web pages.
  • Digg
  • del.icio.us
  • Netvouz
  • DZone
  • ThisNext
  • MisterWong
  • Wists
  • blinkbits
  • De.lirio.us
  • StumbleUpon
  • BlinkList
  • Netscape
  • NewsVine
  • PlugIM
  • Scoopeo
  • Spurl
  • Technorati
  • YahooMyWeb
  • Furl
Related Articles
  • Phil Harrison’s Sony roots show through during Alone in the Dark interview
  • Perfect Dark Zero (360)
  • Alone in the Dark retrospective
  • Alone in the Dark Character Profile: Theophile Paddington
  • A diamond in the rough - Alone in the Dark
  • No comments yet. Be the first.

    Leave a reply