Kazunori Yamauchi Talks All Things Gran Turismo

If you’ve followed the Gran Turismo series in any more depth than simply playing the games, you’ve no doubt heard Kazunori Yamauchi’s name mentioned. He’s the series’ creator and rarely will you read something about him that doesn’t mention his obsession with perfection – nothing is ever good sufficient, which is why his games are frequently delayed (‘sup, Gran Turismo PSP?) and things like vehicle damage have taken so faraway to be included.
He’s embedded in car culture and his obsession means you’ll be getting a super-polished, ultra-realistic game, even whether it did take a faraway day to finally get into your hands. Gran Turismo 5 Prologue isn’t meant to be a tease for what’s to come, but it is, as Yamauchi describes it, “[I]t’s not really a teaser of things to come. that is the best we can supply at that point in day. It’s just that we don’t consider it up to par, in terms of volume and things like that, to be called a full game by itself - by our standards, not by other people’s standards. That’s one thing we want to build clear for society.”
In an interview with Eurogamer, Yamauchi additionally once again admitted that
“We don’t reference any other games when we’re making Gran Turismo - it’s purely based on what we want to achieve as a game.
“Actually, I have difficulty playing other games for by five minutes. A lot of the low-level quality just stands out so much in other games that I can’t stand them!”
That seems rather harsh, but what do you really expect from a perfectionist?
For those of you who already have your hands on GT5 Prologue, what do you think of it?
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Related Articles at Gaming Today:
- Gran Turismo 4 Unlikey for PSP in 2008
- “Major Update” with Vehicle Damage for GT5 Prologue Coming that Year
- Gran Turismo 5 Still “About a Year Away”
- Kaz Yamauchi Has High Hopes for Gran Turismo PSP
- Watch Top Gear on Your PS3 Starting Next Year
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