Nintendo & the Silent Partner - an write-up from Nicky Hill
Nicky Hill put a huge amount of instance into that write-up, and I really propose you take the instance to read it. It contains a ton of things that matter a lot to you guys…Brawl, voice chat, and more. Huge thanks to Nicky for the composition.
Sue me for not playing as much as everyone else, but as of today I have made it half way through the Subspace Emissary. I had to stop myself and comment on something that has come to my attention during these past five hours. There’s no dialogue!
Okay, so obviously, I knew that was the case from the beginning. After all, Nintendo, as well as many other game developers, have made something of a reputation for themselves by not using audible dialogue. I actually prefer to read the communication within two characters while getting to invent out quirky sounds that they prepare up in order to continue with the illusion of a conversation. It helps me to remember things whether I am the one who controls the speed at which I can really digest the info. Anyway, it wasn’t the lack of dialogue that I wanted to draw attention to, but rather it’s the fact that they pull it off so well and the possibility that
Now, I am not a stranger to silent films; I have taken several film classes in the past. Although I am no expert, I can again point out the obvious by telling you that the act of telling a story through strictly visual means is truly an art mold. There will nearly always be something that separates films from before and after the introduction of sound. Using dialogue nearly cheapens the experience in some ways, and can sometimes manufacture things feel less natural. Dialogue can plus be used as a cop-out by the writer/director by simply feeding the audience with every bit of data that may have been missed. So now, after relying on a vocal narration, going back to our roots by telling a story through images alone, and perhaps a musical soundtrack, has become more of a challenge, considering you are left wondering whether the audience will “get it” without that additional push. It’s not impossible to tell a silent story, but it is too easy to end up relying on some sort of audible narrative. At that point, wanting to add more depth to the story only makes it all the more challenging.
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