Unreal 3 engine being ported to Wii

Mark Rein, vice president of Epic Games, has confirmed that a licensee of their Unreal 3 graphics engine is porting it to the Wii. Rein spoke to gaming website Kikizo:
I just don’t see a big market there to bring that big hulking memory intensive engine by to a much smaller system. I mean, I’m certain some of our licensees, just as a commercial exercise, will probably do it.
I know one of our licensee who’s giving it a shot; it’s their own port, in the same way Ubisoft brought Unreal Engine 2 to the Wii - I mean Splinter Cell and Red Steel - Unreal Engine 2, and there’s a few others… but it’s just, we won’t don’t do it ourselves.
Look, there’s so many things we can do and are already doing, to improve our engine, on
Rein said last month that he believes that the Wii is an unattractive platform for engine developers, stating that “the big software dollars right now are being earned on Xbox360″ and, in future, on PlayStation3. He went on to say that “unless you are going to sell your engine to Nintendo, you are going for scraps on that platform.”
Well, someone seems to be keen on going after those scraps. And bringing any graphics engine to any platform should be possible, as I have recently learnt.
At the Games Convention, I spoke to a developer from Propaganda Games, the studio who is currently using Unreal 3 technology for
gaming news, playstation3, nintendo wii, xbox 360, video games,No comments yet. Be the first.
Leave a reply





























